Design & Technology
In this section
- Curriculum Statement
- Remote Education Provision
- Recovery & Catch-Up Curriculum
- 16 to 19 Tuition Fund 2021-2022 Academic Year
- Art, Design & Technology
- British Values
- Computing, Business & Economics
- Careers Statement
- Duke of Edinburgh Award
- Extended Project Qualification Statement 2021-22
- House System
- Performing Arts
- Learning Support
- Personal, Social, Health & Citizenship Education (PSHCE)
- Sport, Health and Recreation
Curriculum and Facilities:
Design and Technology at Kingsdale is taught by a dynamic team from a variety of professional Design backgrounds with a long history of teaching. Right from the start, Design & Technology students are not only taught to be inquisitive, creative and to design and manufacture outcomes using a selection of materials, tool and processes, but are trained to select and apply higher-order thinking skills to identify design problems and develop and create functional product solutions.
At GCSE level, students use an iterate approach using analytical and evaluative skills. Students combine general knowledge, their grasp of the world around them, new concepts taught through the Design and Technology Curriculum (sustainability, new and emerging technologies, energy, system and controls) with their knowledge of materials, processes and design limitations to inform their own choices, ideas and design outcomes.
On top of these skills Design and Technology offers many other transferrable skills used across many disciplines in the modern world, both in and out of design fields. It teaches project and time management, team work and the importance of collaboration and the importance of failure and commitment. A completed project will offer a sense of achievement, pride and confidence as well as a unique achievement to set them apart from other students.
Overall in Design & Technology, students experience the core understanding of textiles, metal, polymers, paper board, systems and control and timber using traditional and modern equipment and processes. At Kingsdale the workshop facilities allow the students to mix their manufacturing skills using the fully equipped traditional workshop using timber, metal and polymer tools and processes together with a Computer Aided Design and Manufacturing Studio which offers specialist CAD/CAM equipment, including a laser cutter, a vinyl cutter and CNC speed routers and a 3D printer.
Key Stage 3 Design & Technology
Overview: All students study Design & Technology during Years 7 and 8. Students complete a variety of design and make projects through the following areas. Each unit is taught by a specialist in that area and the students rotate each term to get as many different experiences as possible.
The units fall into the categories of:
• Resistant Materials
• Graphic Products (Sketch communication, CAD/CAM, 2D/3D computer software)
• Food Science
• Textiles Technology
Examples of Key Stage 3 projects include:
• Fusion Cuisine
• Textile Monsters
• Timber Robots
• Pop-up Books
• Album Cover
• Gadget Holders
• Tote bags
• Mixed Materials tea light holder
Key Stage 4 Design & Technology
Overview: In Year 9, 10 & 11 we offer Timber as our GCSE specialism within Design & Technology.
At Kingsdale we offer the AQA Design and Technology specification: https://www.aqa.org.uk/subjects/design-and-technology/gcse/design-and-technology-8552
The GCSE is assessed on 50% NEA (Non Exam Assessed Coursework) and 50% written exam. The exam covers 50% Core knowledge and 50% Specialism knowledge.
Most of the theory will be covered in Year 9 and 10 alongside small focus practical tasks. Students will have numerous small design tasks to familiarise themselves with the overall design process and possible design strategies.
At the start of Year 10 students have a full NEA mock to give them the support, guidance and confidence to do their independent NEA from the 1st of June onwards. The NEA, which is launched on June 1st allows students to show off and incorporate skills and theoretical knowledge into the production of a functional prototype which meets one of the three annual challenges set by the exam board.